Missiles

Missiles
Missiles are short-medium range weapons that track their target, which means they cannot miss. They are however, vulnerable to CIWS/TMD (Tactical Missile Defense) and travel very slowly. They fire a set amount of missiles rapidly (Ex: The 21x Medium Missile fires 21 missiles), then enters a long period of inactivity, where all the missiles are reloaded, similar to a autoloader. There are currently 4 missile types, with one being a less upgraded version of the other. Missiles are small dark grey rectangles that are fired from missile launchers/silos. They travel upward for a set amount of time (Varies with range to target) then turn to face the target, and fly down. This process is EXTREMELY slow, and because of this missiles are only practical at short-medium range. Due to their homing capabilities and incentive to stay close to enemies, missiles are a excellent counter to PTs and Frigates. They can be used against larger ships such as battleships, cruisers, and carriers, but they are more likely to have TMD of some sort, and are able to shoot down missiles as they arrive. Some premium ships have missiles built in. These are always the 20x Heavy Missiles, and are usually hidden inside the model. If one looks inside a ship in the main menu, such as the Zumwalt Class, they will see a 20x Heavy Missile silo hidden in the model. Some ships can be specifically built to take out PTs with only missiles and 40 mm Autocannons or TMD/AA. The destroyer is particularly good at this, and can mount up to four 21x Light Missiles. These fire rapidly and one can see a wave of dark grey blocks rushing to a PT. Quite satisfactory.

Missile Types
Missiles take up only two slots: Medium and Heavy. They can also take up missile only slots, but this is found on premium ships and the missile sub only.